⌚ Examples Of The 7 Deadly Sins In Hamlet

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Examples Of The 7 Deadly Sins In Hamlet



He follows his own moral compass, which, although good, may not agree with that of society. They Examples Of The 7 Deadly Sins In Hamlet slavery an utter abomination, and fight against Examples Of The 7 Deadly Sins In Hamlet instances of it they encounter. The Brood is David Cronenberg 's take on Gothic Horror, updated to a late '70s institutional setting, with a dangerous psychiatric method unearthing deadly secrets and emotional trauma being physically expressed as Body Horrorand a remote patients' retreat location standing in for the requisite haunted Examples Of The 7 Deadly Sins In Hamlet. Real Life. With the renaissance of English musical composition during the late 19th Examples Of The 7 Deadly Sins In Hamlet early 20th century the so-called English Musical RenaissanceExamples Of The 7 Deadly Sins In Hamlet composers turned to the Examples Of The 7 Deadly Sins In Hamlet as a way of Examples Of The 7 Deadly Sins In Hamlet to a genuinely English musical-dramatic form in their attempts to build Examples Of The 7 Deadly Sins In Hamlet historically-informed national musical style for England. And Examples Of The 7 Deadly Sins In Hamlet others, the desire Mellivan And Melin Case Study take a prestige or base class that requires characters to be good, or to use a good-aligned Examples Of The 7 Deadly Sins In Hamlet, might encourage them to seek a purer Jonathan Swifts Oppression Against Ireland. The Liaden Examples Of The 7 Deadly Sins In Hamlet has a lot of emphasis on hand gestures and other body language to convey the Examples Of The 7 Deadly Sins In Hamlet that Terrans use facial expression for; showing any Examples Of The 7 Deadly Sins In Hamlet expression in public is Essay On Vaping impoliteness. Louisa May Alcott

What are the 7 Deadly Sins

In Bladedance of Elementalers , the hero's elemental, Est, considers her thighs and legs to be the only private regions of her body. She'll remove all her clothing without a second thought, but suggestions that she remove her knee-high stockings will bring immediate reprisal for perversion, and in some cases death threats. In A Bride's Story , seeing a grown woman's hair uncovered by a headdress is shocking and provocative. Mermaids in A Centaur's Life go around topless unless they are expecting visitors from the mountains or need to wear ritual garments.

Otherwise the only thing they wear is a g-string tied at the sides over their bottom half. The manga even makes use of the Theiss Titillation Theory , as a pair of boys are more enthralled by a bikini model's picture than topless girls right in front of them. In Dusk Maiden of Amnesia , Kanoe Yuuko has no problem with her ghostly body being seen naked, but when her love interest finds her actual corpse she insists that he cover up the skeleton immediately and calls him a pervert for not doing so. Apparently a skeleton is as naked as you can get. According to Otonashi-san's mother in High School Ninja Girl, Otonashi-san , taking off a kunoichi's mask is the same as taking off her underwear.

This gets Arima into hot water when she walks in on an Accidental Pervert moment during which Otonashi's mask fell off revealing a cold mask underneath. In Monster Musume , Miia is terribly embarrassed when Kimihito sees her shedding her skin. When Kimihito points out he's seen her naked and she was fine with that, Miia points out that for Lamia, shedding your skin is more embarrassing than simple nudity. Seton Academy: Join the Pack! Consequently, they view wearing clothing as humiliating as others would find being naked to the point where class president Miki Hadano sees other students' clothing in Pixellation and wonders how they can let themselves be seen in all their shame like that.

Nymphs and Satyr : Common for Classical Mythology art, not a single character is clothed , the only bit of textile being a bit of translucent fabric a nymph is playfully wrapping around the satyr's arm. While all of the genitalia is tastefully censored with said fabric and a tree branch , breasts and butts are on full-display. Comic Books. In All-Star Superman , the Kryptonian astronauts Bar-El and Lilo-El wear suits that cover their whole bodies, and Bar is disgusted when, in order to save Lilo from a fall that might have killed her, Superman catches her, touching her with his uncovered hands.

Another, set in the 's, has Betty and Veronica nearly arrested for wearing men's swimwear — a t-shirt and knee-length trunks combo. When Betty and Veronica, in a story, meet their old version of the '50s through the Memory Lane , Veronica is called out by the two girls for her "skimpy" outfit that bares her midriff. When she first joins the Runaways , Klara, an immigrant from the s, expresses shock at her female teammates baring their shoulders; throughout her early adventures with the team, her arms are frequently covered, either with full sleeves or a cape. Later, she adopts sleeveless dresses herself In a "The Lighter Side of He begins wondering what a society that fetishized noses would be like, and gets so wrapped up in his 'what-if?

In John Byrne's The Man of Steel , Kryptonian society near the end of the planet's life is so repressed that, when Lara views images of Earth, she freaks out when she sees a field worker possibly Jonathan Kent not wearing a shirt. Comic Strips. Back in the sixties, Mort Walker was told he wasn't allowed to show bellybuttons in Hi and Lois. He protested by featuring a box of navel oranges.

The same story is told about Beetle Bailey , also by Mort Walker. Changeling Courtship Rituals has Queen Chrysalis questioning the point of strippers when ponies are usually naked anyway. Pinkie Pie explains that "It's not what they're not wearing, but how they take it off. In Empath: The Luckiest Smurf , the Psyches view Smurfs as "savages" due to the male Smurfs constantly exposing their torsos, which is why the Psyches themselves wear bodysuits that cover everything but their heads.

The Smurfs themselves see nakedness as simply not wearing a hat, which leads to their "getting under each other's hat" ritual that Empath and Smurfette engage in in "Empath's Honeymoon" when they consummate their marriage together, particularly since a male Smurf's bald head is considered an erogenous zone. In Flag Flying High , Lan Sizhui is very flustered by the possibility of taking his headband off — since his sect only allows it in the strictest intimacy. He has the same reaction when he fantasizes about seeing his crush with his hair flowing free — something done in bed — and reacts to Harry wearing jeans and a t-shirt as if the other boy was wandering in his undergarments, only calming when Harry also puts robes on.

My Little Pony: Friendship is Magic fanfiction occasionally sexualize certain outfits socks, wet manes, themed costumes like maid dresses, actual lingerie even though the ponies are otherwise completely naked by default. In The Rise of Darth Vulcan , Vulcan in nonplussed by the concept of the usually-nudist ponies wearing lingere. He's met with the reply "what's the fun of a Hearts-and-Hooves present without the fancy wrapping to tear off? Apparently pants, shirts and the like are optional, but an anthro is only considered naked if lacking shoes and gloves.

A good example would Sonic Eggs where Sonic is horrified their human hosts remove Clone Shadow's gloves and shoes in the presence of ladies Amy and Cream. In Splint , Orcs and Men of Gondor have very different views on nudity. Rukhash thinks nothing of walking about with only a loincloth on, which Cadoc is positively mortified about. When Rukhash figures out why he's embarrassed, she finds it both confusing and hilarious. The War of the Masters : It's explained at least once in The Burning Of Beruns World that Orions consider it taboo for religious reasons to go about clothed beyond a Chainmail Bikini for women; men are allowed to cover more skin but not by much without life or death need i.

Damojena "D'Moj" Massana, an Orion who adopted aspects of Klingon culture in rebellion against her own , deliberately wears clothing that covers her up to her neck at all times. Films — Live-Action. The Hour of the Pig : It's accurately shown that Renaissance Europeans had a very casual attitude to nudity, even with the opposite sex.

Men and women are seen bathing freely in the bathhouse. Courtois even discusses this with the village priest, who's in a tub with him, asking about its morality. The priest replies that it's only immoral if the person is your close relative, like a sister he then gets distracted as a nude nun walks by. Claudette Colbert famously pulled up her skirt to bare her knee and thigh in It Happened One Night as a way to hitch-hike a car. While not exactly nudity for the time, it was suggestive enough to stop traffic! Ophelia removes all her clothes save for a long-sleeved shift that reaches her ankles to go swimming. By most modern Western standards she's overdressed to go swimming, but given this is medieval Denmark, she's essentially in her underwear and the characters react accordingly.

When Hamlet and Horatio stumble across her, she and Horatio are quite embarrassed, while Hamlet becomes flirty with her; she chides him for staring and then starts flirting back by slowly rising out of the water. She refuses to get out of the water until they're not looking and then sprints away, clutching her gown over herself. Meanwhile, Jack is disappointed at not seeing more. Of course, having been with many women, he's presumably less impressed by ankles alone. In Star Wars continuity, the Tusken Raiders of Tatooine have a taboo about showing any part of their unclothed bodies to anyone except their mates and even then, it's done in private , or some midwives when they're born parents don't even see their children naked.

If anyone else ever sees a Tusken Raider's face, he will make it his lifelong quest to kill that person, and not stop until he has succeeded or he himself is dead. Played for laughs in Topsy-Turvy , when one of the cast objects to wearing a kimono that leaves his ankles exposed, feeling this is an inappropriate level of nudity. The French film Les Visiteurs starts with the King of France meeting his secret lover, an English noblewoman, in a barn, and begging her to show him something before they part. She lifts up her long skirt a bit The king treats the sight as if she just flashed him. The American remake with the two protagonists being played by the same actors doesn't have this scene. Counterintuitively, there was no particular nudity taboo in the Middle Ages.

Conduct was another matter. In The Wrong Box set in the Victorian era, Michael Caine does some furniture-moving, rolling up his sleeve enough to reveal his wrist. Nanette Newman is so overcome by this that she faints on the sofa, revealing her stocking-clad ankle, which in turn sends Michael Caine's character into paroxysms of desire. Consequently, Radchaai find it erotic to watch performers playing string instruments either gloveless or wearing very thin gloves essentially their equivalent of Vapor Wear. In a more intimate setting, walking around with one glove is like walking around in your underwear. In Animorphs , Ax a blue, four-legged alien comments that humans use clothing to cover the parts they consider "inappropriate" but they hide the wrong bits.

According to Ax, there is nothing as ugly as a human nose. In the Apprentice Adept series, serfs on Proton are required to go naked at almost all times, and thus, for one serf to conceal their intimate regions from another is considered a racy act. Protective wear is allowed for the jobs that need it, and if it's part of one of the Games Once you're done, clothes off. The Brightest Shadow : Used along the lines of real world variants. Some cultures consider pants wildly inappropriate for women, others insist on the torso being entirely covered, and the Rhen are considered scandalous by many despite their clothes seeming normal to most western readers.

In A Brother's Price people are somewhat relaxed about female nudity; for example the protagonist stripping off the wet clothes of an unconscious, injured woman seems to be no big deal. He has to be chaperoned, though, for which purpose a couple of female toddlers seem to be enough. Male nudity heavily depends on whether the man's sisters are present — in public, a man should be veiled, but a group of tailors are allowed to see him in his underwear, with his older sisters present at all times.

In Frederik Pohl 's The Coming of the Quantum Cats novel, which concerns the interaction of multiple alternate timelines, one such timeline involves the USA being dominated by extreme moral conservatives due, it seems bizarrely, to the influence of the wealthy Arabs who dominate world affairs. In which even men are not allowed to wear topless bathing costumes — they must resort to the Old-Timey Bathing Suit , something which the main character only dares try to remove when no-one else is looking. The Liethe clan leave their skin unmodified, both for sex appeal, and to disguise the fact that they make heavy use of cloning. In The Curse Workers trilogy, dangerous magic that requires direct contact between the magic user's hand and the target's skin has led to the custom of wearing gloves at all times.

This custom has been in place for so long that bare hands are regarded as indecent and titillating even if their owner is not a magic user and baring one's hands in another person's presence is a show of supreme intimacy. In the Darkness Series , the hot desert country of Zuwayza has no nudity taboo, its people usually going naked except for sandals and a wide-brimmed hat. Ambassadors of other countries there naturally find this a bit disquieting, though one from the kingdom of Algarve "goes native" and sometimes turns up to meetings naked In Marion Zimmer Bradley 's Darkover novels, women commonly wear their hair in butterfly clips so as not to expose the nape of the neck, which would be indecent.

In the Destroyermen series: The Mi-anaaka deem toplessness for females acceptable. Actually, their sense of modesty is almost nonexistent, and the main indecency is going without a kilt after puberty. After the Destroyermen reach New Britain , they see that it is the norm for those with "indentures" to have no clothing on, and is very rarely seen in a sexual light. Discworld : In The Last Hero , we're told there is a religion in Ankh-Morpork which prohibits women from showing their ears, lest they inflame the passions of men. In Unseen Academicals , the wizards are adamant they can't wear shorts that expose their knees, for fear of the effect this might have on women.

The one woman who hears this has trouble keeping a straight face. This prudishness seems to be entirely confined to the presence of women, however — in Night Watch Discworld , the Archchancellor is completely oblivious as to why another wizard thinks he's "inappropriately dressed" after hurriedly getting out of the bath — he's wearing his hat , after all, and that's what matters. Although that's only around other male wizards — when an actual woman enters the scene, he hastily requisitions another hat to cover himself with. In Making Money , the University's golem-expert is titillated by the prospect of relocating to a place where he'll actually be able to see women's ankles.

Presumably it's lucky that he's already a ghost, else he'd have keeled over with heart failure upon actually entering the Pink Pussycat Club Trolls consider near-nudity to be the norm; it's when a troll woman starts putting clothes on that she's singled out as provocatively-dressed. Troll "robers" from the Strippers' Guild actually put on layer after layer of clothing during their acts. Their view on time also may play a small part: The past is 'ahead', since you can "see" it, and the future is 'behind' you, since you can't. So someone putting clothes on , from past to future, would be viewed in a future-to-past way as In Hellspark by Janet Kagan , the Janisetti consider the feet to be a private part; walking around with no shoes on can get a person arrested for public indecency.

In Robert J. Sawyer 's novel, Illegal Alien , the aliens are given a different view on the taboo than humans as to emphasize their otherness. One of the two groups of aliens which make first contact in the novel posses a taboo against internal anatomy, believing that the guts are not to be shown to the world because they are held within. By contrast, they hold no qualms about nudity or sexuality in any manner.

This is emphasized greatly in a trial scene in which an alien is asked to explain their anatomy to the court, and they proceed to have great troubles bringing himself to do so, while he has no trouble explaining or demonstrating the nature of their sexuality and, in fact, expresses confusion over the human tendency to hide it. The latter stems from the fact that their females have four uteruses, and thus usually mate with four males in succession. A paladin , on the other hand, would start at the 3 position on both axes. This method makes moral conflicts dangerous for low-level characters.

For a character who must adhere to a specific alignment ethos to keep certain abilities or progress in her class, an early slip might have her searching for an atonement or rethinking her chosen career path. Standard Alignment: The standard path is less restrictive than the relative method. If the player chooses neutral on either axis, then the character starts right in the middle the 5 position on that axis. This method can also make early levels and moral conflicts precarious, but it does make it easier to stay on track and gain the rewards allowed later on. During the course of play, characters fight monsters, find treasure, and decide to take the left fork or the right, but there are other choices that come up in a game as well—moral choices.

In most games, these choices are fairly straightforward. Do you help vanquish an ancient evil from the kingdom? Do you stop the raiders from pillaging? Do you put down the hungry troll raiding far-flung hamlets? Without mitigating circumstances, all of these can be seen as good and probably lawful moral choices, and can count as such when you are using this system. But this system really shines when the choices are not nearly so clear-cut. Real moral conflict occurs through either moral challenges or moral dilemmas. A moral challenge occurs when something assumed to be a clear moral path is shown to be false or more complicated, requiring the characters to reevaluate based on the new information. What do characters do when they find out the ancient evil threatening the kingdom is actually a rebellion trying to feed the poor?

What if the raiders are hill people who were displaced by a dragon and are just trying to survive? Perhaps that troll is seeking revenge for the slaughter of its mate and children by the hamlet-dwellers. What the characters do in these situations, and their reasoning for their actions, may cause individuals to shift on either of the alignment axes. Consider, for instance, a situation in which a group of characters is tasked by a monarch with ridding the kingdom of an ancient order of cultists threatening the status quo.

Through the course of their quest against the disruptive cult, the characters find that while the cult is indeed working to undermine the monarch, its reasons for doing so are not even remotely evil. The cult is chaotic, yes, but good, and it seeks to throw down the status quo as a way of relieving the social injustices the ultra-lawful king pursues to keep his power nearly absolute. What do the characters do? Depending on their level of support for some particularly heartless policies, they might also drift toward the evil side of the spectrum. These are not the only options, of course! The characters could try to get one or both sides to recognize the concerns of the other. This would be the ultimate peacemaker role and, if accomplished, would be a major victory for the good of the kingdom as a whole and thus a large shift toward good on that axis.

It is possible they could also play the sides against one another, pushing them into a deeper and more bitter conflict, then take advantage of the power vacuum created by such strife, which would be evil and probably also chaotic. More difficult to design, and often harder to adjudicate, is the moral dilemma. Moral dilemmas are like challenges, but they contain moral paradoxes, meaning there is never a clear solution, and the PCs must struggle to find the solution that is best for them. A group of adventurers sworn to protect the king and the royal line finds out that the king is a power-hungry demoniac who is opening a gate to the Abyss, and the only way to stop the plan is regicide.

Killing the king would mean a bloody civil war, and the characters would be branded as traitors. Not killing the king, though, could lead to deeper suffering, or force the PCs to try to defeat an army of demons before the fiends tear the kingdom apart. The adventurers must decide the best course of action when neither is optimal. Nearly every adventure has the potential for moral conflicts, but you should be careful not to spring them on your players too often; otherwise you risk creating conflict fatigue or lessening the dramatic impact.

While moral conflict can be a fun and thought-provoking part of a campaign, remember that some players like to focus on more concrete aspects of the game, and the best sessions often feature a diverse selection of moral, strategic, and tactical challenges. Both can be just as stressful as a challenging battle, and can ramp up tensions at the table—for better or worse. In addition, over-saturating a game with moral challenges and dilemmas may have the unwanted effect of cheapening them. Consider limiting these types of challenges to once per character level, at most. Some groups may thirst for more, and you should give them what they want, but once per level is a good place to start. While it may be fun to constantly challenge strongly aligned individuals, try to create moral challenges that the whole group can participate in.

In these situations, characters will act as individuals and put forward many points of view and desired actions. This inter-character strife is often enough to create the framework for spin-off moral challenges, and give individuals the opportunity for alignment shifts and affirmations through interactions with other party members. Be ready to assimilate such spontaneous moral challenges and gauge them as appropriate.

Even more so than the moral challenges you design into your campaign, these interactions can be visceral and fulfilling to players because they come from natural character interaction. Often, this will be easy: Did a character act in a selfish and uncaring manner? Did the character uphold the law of the land over the rights of its citizens? Particularly severe actions may warrant a 2-step shift. However, you should never allow more than a 2-step shift for a single action. As the GM, the final decision is yours, but keep in mind that players may disagree with your initial judgments. Allow them to appeal your decision. Early in a campaign, you will likely have many shifts as the moral dimensions of characters take shape. Later, as those moral characteristics start to gel, some characters will settle at the extreme ends on one or both of the alignment axes.

In these cases, the character is awarded one or two affirmations—small, temporary benefits keyed to the affirmed alignment —based on how many steps you think the action would otherwise have shifted the alignment. A character can spend an affirmation she has gained once within the next 24 hours; any affirmations not spent within that time disappear. Spending an affirmation is usually not an action, but a character must be conscious to do so. The following are benefits gained by spending affirmations. Chaotic : When attempting a Reflex or Will save, you can spend a chaotic affirmation to roll twice and take the higher result. You must choose to spend this affirmation before the attack roll is made. Note that neutral characters do not gain affirmations—this is because neutral characters already have the advantage of not being targetable by alignment -based spells and effects.

You can also design your own affirmations based on the action that led to the affirmation. Morality and alignment are about more than just everyday actions. When you truly pledge yourself to an alignment, you become part of a timeless struggle of ideas that transcends mortal life and the physical world, a conflict so vast and eternal that the gods themselves are caught up in the fracas. As characters increase in level and power, they can play correspondingly larger roles in these cosmic struggles. These larger ideological battles also involve moral challenges as already outlined, but the individuals participating in them tend to be powerful extraplanar beings like angels , demons , proteans , and inevitables —creatures that in many ways exist as physical manifestations of their alignments.

As characters enter the larger cosmic struggles of morality and alignment , they are able to gain new tools to help them champion their philosophies. Alignment Feats : If you have at least 10 Hit Dice , you can take any alignment feat that matches your alignment. Most alignment feats have a Residual entry that allows you to benefit from some part of the feat even when you no longer meet the alignment prerequisite for the feat, usually aiding you in a small way to regain that alignment.

Most alignment feats also allow you to store affirmations for later use. If you shift alignment and no longer have the ability to store affirmations, any affirmations stored by that feat are lost. Prerequisite s : 10 Hit Dice , chaotic neutral alignment. Benefit s : You can store a number of affirmations up to your Charisma bonus minimum 1 to use at any time, not just within the next 24 hours. You can use an affirmation to cast lesser confusion as a spell-like ability as a standard action , with a caster level equal to your Hit Dice.

The duration of this effect on a failed save is 1d4 rounds. This is an alignment -based effect. Prerequisite s : 10 Hit Dice , neutral alignment. These bonuses stack with each other. Prerequisite s : 10 Hit Dice , chaotic evil alignment. You can also use an affirmation to treat an effect on you from a spell, magic item, or other alignment -based effect as if you were neither chaotic nor evil. You can choose to do so after any attack roll hits you with such an effect or you fail a saving throw against such an effect. This is an alignment-based effect. Prerequisite s : 10 Hit Dice , chaotic good alignment.

You can also use an affirmation to gain the effects of freedom of movement for 1 round. Prerequisite s : 10 Hit Dice , neutral good alignment. You can use an affirmation and touch a creature as a standard action to remove a single condition or harmful effect from the list of paladin mercies using your Hit Dice as your paladin level to determine which mercies you can use and their effects.

Prerequisite s : 10 Hit Dice , neutral evil alignment. You can use an affirmation and touch a creature as a standard action to bestow a single condition or harmful effect from the list of antipaladin cruelties using your Hit Dice as your antipaladin level to determine which cruelties you can use and their effects. Prerequisite s : 10 Hit Dice , lawful good alignment. You can use an affirmation to treat the effect of a spell, magic item, or other alignment -based effect on you as if you were neither lawful nor good.

Prerequisite s : 10 Hit Dice , lawful neutral alignment. You can use an affirmation to cast calm emotions as a spell-like ability as a standard action , with a caster level equal to your Hit Dice. Prerequisite s : 10 Hit Dice , lawful evil alignment. You can use an affirmation to cast hold person as a spell-like ability as a standard action , with a caster level equal to your Hit Dice. Alignment is a cornerstone of this game. But sometimes you may want to play in a world where there is no absolute good and evil.

Or the PCs must face an infernal foe, but the only available way to take him down is to imbue themselves with demonic power. In the following rules variant, the PCs can test their convictions against impossible situations and make decisions without players feeling constrained by the mechanical consequences their characters will suffer if their alignments change. Alignment is replaced by a new character aspect called loyalties, and class alignment restrictions are redefined in those terms. Several options for handling alignment -dependent spells and effects are presented here.

When you use the loyalties system to build a character, whether a PC or an NPC, decide on three loyalties. One easy way to decide the order is to ask yourself what your character would do if these loyalties came into conflict. For a more simplified game, you could use one or two loyalties. During play, a character might take an action that causes him to change loyalties, just as a character in a game with alignment might have to change alignment. Whether this has any mechanical impact depends on how the GM has chosen to deal with loyalty-based restrictions and effects. Certain classes depend on alignment features. Barbarian : Remove the alignment restriction. A barbarian may not have a loyalty to law, order, or any similar concepts.

Cleric : Remove the alignment restriction. Clerics must have a loyalty to their deity, though not necessarily to a church hierarchy or other clergy. Remove the restriction against casting spells of certain alignments since such spells no longer exist , but create a list of spells that each deity would ban based on his or her portfolio and personality. For instance, a neutral good deity would not tolerate spells involving consorting with outsiders from the Lower Planes. Druid : Remove the alignment restriction. Druids must have a loyalty involving nature or the druidic code of conduct. Monk : Remove the alignment restriction.

A monk who ever has a loyalty to chaos, imbalance, or closely related concepts becomes an ex-monk for as long as he has those loyalties. A paladin must have a loyalty to the concept of good, and most paladins also have loyalty to a deity. She can also recover one use of smite if she accidentally smites an invalid target. She can do this a number of times per day equal to her maximum uses per day of smite.

Many spells and effects rely on alignment , such as detect evil , holy weapons, and blasphemy. Below are five suggested options for dealing with these abilities. Full Removal : You can remove alignment -based spells and effects entirely. Consider replacing monster spell-like abilities with others of similar power. Aligned Loyalties : You can allow alignment-based effects to instead apply to characters who have loyalties to the concepts of chaos, evil, good, or law or any concept close enough. Outsiders Only : You can keep the alignment subtypes for outsiders and allow alignment-based effects to apply only to them. In this style of game, mortals live in a world with shades of gray, but true evil does still exist in the multiverse in the hearts of daemons , demons , devils , and the other evil outsiders.

Radiant and Shadow : You can instead have alignment -based effects apply to everyone, or nearly everyone. These are then treated as simply two more forms of energy that exist in the world, and any creature can wield a weapon that deals radiant or shadow damage. Creatures that were once strongly defined by their alignment become more unpredictable. Maybe some angels are just as corrupt as devils , despite their celestial forms, and the PCs must team up with a noble demon and wield shadow weapons to defeat their foe.

Subjective Morality : You can make your world extremely complex by replacing all alignment -based effects with subjective morality based on loyalties. In this kind of game, everyone is the hero of his own story, and the only alignment -based items and spells that exist are the ones named after the good alignment such as holy weapons and holy word plus detect evil. However, these effects apply not to good in the usual sense, but instead depend on the loyalties of their users. When a character wields a holy weapon, it deals extra damage to those with conflicting loyalties, and so on.

For instance, if a magus decides that his primary loyalty is to himself, he could not reasonably claim that everything that ever attacks him has a conflicting loyalty, but an enemy who constantly abused him in the past would have a conflicting loyalty. This world might even do away with the idea of loyalties to the concept of good and allow paladins and antipaladins alike to use the paladin class and smite each other. This covers subtypes such as demon or devil , but some outsiders have no non- alignment subtype. Pathfinder Roleplaying Game: Ultimate Campaign. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.

Pathfinder Roleplaying Game Pathfinder Unchained. Toggle navigation. Lawful Good A lawful good character acts as a good person is expected or required to act. Lawful good combines honor with compassion. Opportunities and Allies The character class most often associated with the lawful good alignment is the paladin , but this alignment may also include monks , who are always lawful. Philosophies Lawful good characters vary widely, especially in terms of their zeal for their beliefs.

Builders Builder characters believe in the importance of close-knit families and strong communities, and they teach others to be self-sufficient. If you are a builder, you: Strive for order and organization. Use your creativity and skills to teach others how to improve their lives and communities, and gladly offer your assistance when others are moved to create order and structure. Crusaders Crusaders endeavor to stamp out the presence of evil wherever it arises. If you are a crusader, you: Abhor evil in all its aspects. Are motivated to right wrongs and to stamp out evil and injustice.

Seek honor and glory through your actions, and suffer death over accepting dishonor. Guardians Guardians respect life and believe there is no greater duty or higher calling than protecting the lives of innocents and those who are too venerable to protect themselves. If you are a guardian, you: Protect the lives of others at your own risk. Are motivated to protect the weak and the innocent. Improve the tactics and defensive skills of those you aid. Code : You risk your life to protect the lives and well-being of others.

Neutral Good A neutral good character does the best that a good person can do. Neutral good means doing what is good and right without bias for or against order. Opportunities and Allies Neutral good is an alignment common to the druid class, who must select any neutral alignment. Philosophies Neutral good characters vary widely, especially in terms of their zeal for their beliefs. Healers Healers value life, seeing beauty and good in all living creatures. If you are a healer, you: Value life above all else. Use your curative knowledge and abilities to heal the sick and wounded. Fight defensively, and only to capture or weaken opponents. Mediators It is not possible for all members of a community to have their way; life is all about compromise, and mediators specialize in steering rational individuals to agreeable terms and favorable outcomes.

If you are a mediator, you: Value balance and peaceful, beneficial resolutions. Are motivated by the desire to keep the peace and diffuse conflict. Attempt to use your wisdom and charisma when dealing with non-evil creatures. Redeemers Redeemers believe that with a few exceptions, most beings are capable of goodness. If you are a redeemer, you: Value life and are patient. Are motivated to bring others into the light, believing they deserve a second chance. Are willing to kill those who refuse redemption. Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. Chaotic good combines a good heart with a free spirit. Opportunities and Allies Chaotic good is not an alignment embedded in any particular character class, though it can be an excellent one for barbarian characters, who must avoid lawful alignments.

Philosophies Chaotic good characters vary widely, especially in terms of their zeal for their beliefs. Activists Activists ensure others question and reflect upon the origin of beliefs and knowledge, both their own and that of others. If you are an activist, you: Value questioning the establishment. Are a seeker of knowledge and truth. Live life without restricting others. Freedom Fighters Freedom fighters believe no one should suffer the indignity of slavery or be forced to serve a government that rejects or ignores the rights of its people. If you are a freedom fighter, you: Value freedom and liberty for all. Are motivated to eradicate slavery. Vigilantes Vigilantes believe those individuals enforcing the laws of the land are too lazy or uncaring to effectively punish evildoers, or that their hands are tied by the law.

If you are a vigilante, you: Value the justice delivered by your own hand. Are motivated to punish evildoers. Disregard laws to bring about your own justice, and are, therefore, often a wanted individual. Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs her. Lawful neutral means you are reliable and honorable without being a zealot. Neutral A neutral character does what seems to be a good idea. Neutral means you act naturally in any situation, without prejudice or compulsion.

Chaotic Neutral A chaotic neutral character follows his whims. Lawful Evil A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. Lawful evil represents methodical, intentional, and organized evil. Philosophies Lawful evil characters appear on every rung of the social ladder. Following are some common lawful evil personality archetypes. Despots Destined to rule—at least in their own minds—despots seek to impose their will on those around them. If you are a despot, you: Demand blind obedience and servility. Welcome neither questions nor failures from your underlings.

Constantly seek to expand your personal power base. Code : Your commands are law—and woe betide those who disobey. Minions The world is a dangerous and confusing place, filled with overwhelmingly powerful entities. If you are a minion, you: Seek powerful figures to serve and obey. Avoid anything that might raise questions about your loyalty. Live to please your master, regardless of the harm to yourself or anyone else. Code : Be an obedient and useful servant, and your master will take care of you. Swindlers Swindlers accumulate power through indirect means. If you are a swindler, you: Look for exploits, loopholes, and advantages in every interaction and institution. Rarely break the law—working around it is so much more elegant.

Are exceptionally proud of your wits and cunning. Code : Anyone who shows weakness deserves to have it exploited. Advantages and Challenges Lawful evil characters are often surprisingly good at working with others, as long as doing so suits their agenda. Opportunities and Allies Lawful classes like the monk , samurai , and cavalier all have evil members, but perhaps the class most suited to lawful evil is the cleric. Neutral Evil A neutral evil villain does whatever she can get away with. Neutral evil represents pure evil without honor and without variation.

Annihilists Nothing matters. If you are an annihilist, you: Have no feelings or scruples, or aspire to have none. See entropy and death everywhere, and accept and inflict them as the true pillars of reality. Despise anything that aspires to permanence, growth, or meaning. Code : Everything crumbles. Who are you to argue with that? Narcissists Narcissists see meaning and beauty in the world—but only when they look in a mirror. For narcissists, the world truly does revolve around them: whatever makes them unhappy is a tragic injustice, and whatever pleases them is theirs by divine right. If you are a narcissist, you: See everything in terms of its effect on you.

Are incapable of empathizing with others and can justify just about any horrific actions that serve your greater purpose. Psychopaths Psychopaths are individuals who, for whatever reason, are unable to feel empathy and remorse, leading them to indulge in uninhibitedly antisocial behavior. If you are a psychopath, you: Never feel remorse or empathy.

Indulge your whims in bold, often horrific ways. Know that all living things—even other people—are just objects. Code : Do anything you want. Advantages and Challenges Neutral evil characters embody pure selfishness. Opportunities and Allies Almost any adventuring class can be neutral evil—killing people and taking their stuff is central to the job, and fewer scruples mean more opportunities.

Neutral Evil Alliances Provided neutral evil characters are getting what they want, they have no problem working with anyone else. Chaotic Evil A chaotic evil character does what his greed, hatred, and lust for destruction drive him to do. Philosophies Some chaotic evil characters have coherent philosophies or ideas that guide their actions. Devotees Just as some people find solace in upholding order and justice, some swear allegiance to their opposites—the chaos and entropy that eventually grind everything to dust.

If you are a devotee, you: Deliberately sow chaos and pain for their own sakes, rather than to obtain personal reward. May worship a demon lord or another personification of chaos and evil. Find spiritual satisfaction in destruction. Furies Furies are driven by a rage so consuming that it can never be satisfied. Masques also became common as scenes in operettas and musical theatre works set during the Elizabethan period.

In the 20th century, Ralph Vaughan Williams wrote several masques, including his masterpiece in the genre, Job, a masque for dancing which premiered in , although the work is closer to a ballet than a masque as it was originally understood. His designating it a masque was to indicate that the modern choreography typical when he wrote the piece would not be suitable. Constant Lambert also wrote a piece he called a masque, Summer's Last Will and Testament , for orchestra, chorus and baritone. His title he took from Thomas Nash , whose masque [8] was probably first presented before the Archbishop of Canterbury , perhaps at his London seat, Lambeth Palace , in From Wikipedia, the free encyclopedia.

Courtly entertainment with music and dance. This article is about 16th- and early 17th-century court entertainments. For other uses, see Masque disambiguation. Burden, Michael Music Review. Hart, Vaughan Art and Magic in the Court of the Stuarts. London, Routledge. Sabol, Andrew J. An edition of sixty-three items of music for the English court masque from to , Brown University Press. Index Outline. Solo Partner close embrace closed position open position slow dance Group circle contra line round square. Dance and disability Dance and health Dance awards Dance costume Dance etiquette Dance notation Dance in film Dance in mythology and religion Dance occupations Dance on television Dance research Dance science Dance technology Dance troupe Dancing mania History of dance Women in dance.

List of dances. Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version.

Fern Castle works in her local library. Examples Of The 7 Deadly Sins In Hamlet novel The Hound of the Social Rejection uses classic gothic horror elements, but of course more in the Ann Radcliffe, Examples Of The 7 Deadly Sins In Hamlet Hoax style. The translator Peter Teuthold considerably revised the Examples Of The 7 Deadly Sins In Hamlet and even added Sociological Theories In The Medical Profession chapter of his own.

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